Issue 1 - Page 19

6th Nov 2015, 8:31 PM in Birthright - Part 1
Issue 1 - Page 19
Average Rating: 5 (3 votes)
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Author Notes:

Steven-Vincent 6th Nov 2015, 8:31 PM edit delete
Lighting was a struggle in this scene. I wish Iray had been available because it would have been much easier. I used an UberEnvironment HDRI, but then also needed like 7 other point and mesh lights to get everything to work.

To make matters worse, exposing Deena and Jackson properly caused Abby to burn too hot, and exposing her right made Deena and Jackson look like shadows. I later discovered that this was because Abby used AOA shaders and D and J used UberSurface. But I did not realize that for this scene.

Indeed, this was the first scene ever shot for this comic, way back in something like March of this year. I shot it first because I had everything I needed -- school, 3 characters, some props, and the school unis. Then after this scene was over I went back and shot the house stuff, and only later did I do the city. (Part of that was because the city was set up with everything on the wrong side of the road, at least for an American city, and I had to re-do it all.)

One thing I would change if I had time to go back and re-do it is the graffiti on the lockers. There was a non-graffiti option, but it didn't look very good with this lighting for some reason (looked like plastic not metal). I now know enough to (probably) fix that... but it will all get improved when I convert to Iray anyway.
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DizzasterJuice 6th Nov 2015, 11:01 PM edit delete reply
Ambient lighting looks pretty good on the exterior shot.
Steven-Vincent 7th Nov 2015, 8:46 AM edit delete reply
The exterior shot was easy. It was the indoor shots that gave me all kinds of trouble.
Comic Fan 7th Nov 2015, 3:36 PM edit delete reply
In my opinion, the dark look in panel 6 just right for the emotion that Abbey is dealing with.

For the rest of them, I didn't really note a significant divergence between the subjects.
Steven-Vincent 7th Nov 2015, 4:48 PM edit delete reply
Thanks, CF.

I think the resultant lighting is OK, but getting there took an insane amount of work, and I had to re-shoot these panels I can't tell you how many times to get everything to look right.
ZombLee 24th Jan 2016, 4:22 PM edit delete reply
Been reading from the start so I'm very far behind but so far I have really enjoyed your work here. The challenges you wrote about this scene sounded immense and despite all that, I feel they turned out great.
Steven-Vincent 24th Jan 2016, 5:19 PM edit delete reply

Indoor lighting is always difficult because you can't really use HDRI with it (at least not easily). But yes, in the end it turned out all right.
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