Issue 2 - Page 1 (Cover)

1st Jan 2016, 7:40 PM in Birthright - Part 2
Issue 2 - Page 1 (Cover)
Average Rating: 5 (2 votes)
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Author Notes:

Steven-Vincent 1st Jan 2016, 7:40 PM edit delete
Steven-Vincent
Welcome to issue 2 of Liberty Lass, and Happy 2016!

This cover is a deliberate teaser... you get a glimpse of about 10% of Abby's eventual costume. :)

With this issue, all rendering is now being done in the Iray unbiased rendering engine, so you may notice some elements look a little different. In particular Dr. Synapse's costume did not play nice with Iray. I apologize for that. I battled for a long time but finally decided to just live with it -- he is only in a few panels.

I am still out of town so I may not be able to respond to comments for a few days, but rest assured, I will read them as soon as possible.
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Comments:

Dragonrider 1st Jan 2016, 8:48 PM edit delete reply
Dragonrider
Please understand these comments are not slams. I hope the lightened hair and over glossed lips are part of her persona, She was the ideal "girl nest door" character last chapter. Hope that's still a part of her.
Steven-Vincent 1st Jan 2016, 9:35 PM edit delete reply
Steven-Vincent
Thanks for the comment.

The look of lips and hair are a function of converting the original 3DeLight Mats to Iray. At the time this was shot, only automated conversion was available, and my efforts to modify them were not very successful, so I kept the defaults. Since then, there are new, much better converters, so in issue 3 her skin, lips, and so on will be better.

The hair is the color it was *supposed* to be in issue 1... golden blonde. The 'dirty blonde' look was incorrect but the best I could do with the old 3DeLight shaders. Also it is a different hair model, so the way it catches the light is different... The sporty braid (in this shot) does not have anywhere near as many layers (and thus as much shadowing) as the Desideria hair I use for the secret ID.

Additionally, in outdoor shots I now mostly use the Iray sun-sky simulator, which has MUCH higher fidelity to true sunlight than the old Advanced Ambient and Distant lights I used in issue 1. So there is actually better fidelity to Abby's skin, hair, and eye color in this shot than there was in the issue 1 outdoor shots.

I do not take any such comments as slams. LL's look is a constant work in progress as I learn more about DAZ and shaders -- much like if I learned more about anatomy or how to draw hair or how to use colored pencils. I can always modify or change the shaders, such as making the lips less glossy.

However, realize that comments can only be applied to the next issue... since issue 2 has already been completed. You will see better skin and lips in issue 3 and probably even better in issue 4 now that V3D has created his G2 skin converter (literally this week).

One thing I will do, however, is try to maintain a consistent look within an issue. So her skin shader may change from issue 2 to 3, or 3 to 4, but within issue 2 it will remain consistent. Same with the lighting. As another example, I used emitters for indoor lights in this issue, but I use a mix of emitters and photometric point lights for indoor lighting in issue 3.
Dragonrider 3rd Jan 2016, 11:41 AM edit delete reply
Dragonrider
Thanks for the answer, only suggestion is try to find a way to retain what we called, years ago, the "Dishwater Blonde" for he private persona makes he look a bit more innocent.
revzet 1st Jan 2016, 10:44 PM edit delete reply
revzet
I like this cover. I like it a lot : D
Steven-Vincent 1st Jan 2016, 11:19 PM edit delete reply
Steven-Vincent
Thanks, Rez. It's a bit of an homage to one of the Peter David Supergirl covers.
Comic Fan 2nd Jan 2016, 2:38 AM edit delete reply
I too like this cover a lot.

I look forward to seeing how Iray looks. From the galleries and store art I've seen on D3D, I'd say it should look fantastic.
Steven-Vincent 2nd Jan 2016, 9:07 PM edit delete reply
Steven-Vincent
It can. In some scenes in issue 2 it will, but I was still learning with it. Heck I still am. But issue 3 looks way better, now that I know what I am doing.
Dustin 3rd Jan 2016, 2:50 PM edit delete reply
I really like your method of story telling. The narration from the perspective of the hero. I can tell your story is well thought out.
Steven-Vincent 3rd Jan 2016, 3:12 PM edit delete reply
Steven-Vincent
Thanks very much.

I was torn about narrating from Abby's POV. Stylistically it is not really Bronze Age... other than Wolverine, and occasionally Batman, very few heroes narrated their own comics back then.

However, I did try a draft with 3rd person narration and thought balloons, which would be much more stylistically apt, but it just did not feel right. At least for this story arc, I felt like we needed to be more 'inside Abby's head.'

I am not sure what I will do in the second major arc, which starts on issue 5, though. The climactic scene for various reasons begs to be written in 3rd person. So I will have to see how it turns out.

Anyway thanks for the compliments!
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