Issue 1 - Page 3

17th Jul 2015, 6:42 AM in Birthright - Part 1
Issue 1 - Page 3
Average Rating: 4.75 (4 votes)
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Author Notes:

Steven-Vincent 17th Jul 2015, 6:42 AM edit delete
Steven-Vincent
Aaaaand -- finally today, we begin the 'meat' of this issue, with our first of twenty-two story pages. Also, since our first three main characters have been introduced on this page, their dossiers are now available on the 'cast' page. And since our first geographic location has been introduced, some info. on that is available on the 'world' page. These pages will become more full as time goes on and more characters are introduced.

Note: For efficiency, all DAZ resources used will be credited on page 25, the 'inside back cover.' Feel free to PM me or ask if you have questions about a specific resource.
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Comments:

Centcomm 17th Jul 2015, 10:50 AM edit delete reply
Centcomm
nicely done here :D Superpowered muggers I sumise?
Steven-Vincent 17th Jul 2015, 11:11 AM edit delete reply
Steven-Vincent
Well, you *have* seen the cover so you should have some idea of what is coming next. :)
Comic Fan 17th Jul 2015, 1:11 PM edit delete reply
Hmmm, I wonder if milkshakes will be the source of her super powers... ;)
Steven-Vincent 17th Jul 2015, 1:53 PM edit delete reply
Steven-Vincent
LOL. That would be funny.
BurningWood 17th Jul 2015, 9:59 PM edit delete reply
Very nice renders, do you have to cite specific Daz3D resources, or are you just being nice to the artists?
Steven-Vincent 17th Jul 2015, 10:18 PM edit delete reply
Steven-Vincent
No, you do not have to cite them. But I would not feel right if I didn't. They made the stuff. They deserve credit.
Comic Fan 18th Jul 2015, 12:32 PM edit delete reply
I appreciate this and how you want to give credit where credit is due. But one single panel could have characters from several content providers, props from even more people, and then you have to consider photos/derived art pieces, and maybe even reference to other entities, for example a scene with one of your characters wearing Nike shoes, or a billboard advertising an upcoming Miley Cyrus concert.

There could be a whole blog topic solely on the use of art, characters, images of real places, people, or things such as props or even ideas that others have already done, whether those other people are merely people doing art too (for example, the photographer of Norfolk) or people who are doing art with the intent of providing content (brokered artists, etc).

Giving credit is wonderful and movie credits are a good example, but they can run very long. In a comic, you don't really have all that much space, so I am curious how deep the credits should go. For example, yes, you're using Josie and Jayden and such-and-so's hair, and clothing from a few other brokers, depending on the scene at hand. But what about the delivery truck? Maybe the textures used for the fire plugs, litter, concrete sidewalks, and brick buildings?

At some point you have to stop, I suppose. I guess it's a universal question both for the art and for the business side of things. After "where to start?", another important question is always, "how far do I take it?"

By the way, I love your Supergirl avatar. Bright colors, also Bronze-agey; but not a washed out pastelesque. Fits the character. Superman was too drab in the last movie. Batman should be the dark and foreboding one. Heh, I'll stop right there. :)
Steven-Vincent 18th Jul 2015, 1:28 PM edit delete reply
Steven-Vincent
All the credits for all items used in the entire comic will be listed on page 25. Yes, it is a lot of text. It will take up a whole page.

And yes, the delivery truck will be in the credits. It's the one by Predatron, with modded textures.

The entire city was done by Stonemason (Urban Sprawl 2).

Now, if Pred and Stoney got their stuff from somewhere else, that is on them. I can't credit the credits of credits. I also can't know where Stoney got his 'asphalt' texture, if anywhere. But I do know where I got Urban Sprawl 2, and anyone who uses DAZ will recognize it... so I consider it appropriate to credit him.

I won't do it on every page, because it would start to get redundant. But on page 25 of each issue, I will list all the credits.
Comic Fan 18th Jul 2015, 1:57 PM edit delete reply
That sounds entirely fair to me.

If/when I ever get around to writing my own stories, they will use characters from known genres. Comics, television shows, maybe a movie. To take one example, "Batman Created by Bob Kane" is entirely appropriate. But what if one of my other characters is wearing Nikes? Or everybody in Gotham is twerking to Miley? Uhhh...yeah, it wouldn't be Bronze Age, would it? ;)

But I guess thse are questions I will need to answer for myself if/when I get there.
Comic Fan 18th Jul 2015, 1:59 PM edit delete reply
P.S. Thanks for mentioning Predatron and Stonemason. I don't have any of their products yet (I don't think), but it will definitely be interesting to see how well they (especially Urban Sprawl x) translate to a comic story such as yours. Success to you!
Disciple3D.com 9th Nov 2015, 10:50 AM edit delete reply
Disciple3D.com
Clean panels. Traditional narration and dialog style, very easy to follow. Character introductions handled smoothly.

Inspiring work.
Steven-Vincent 9th Nov 2015, 6:31 PM edit delete reply
Steven-Vincent
Thanks for the kind words.
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