Issue 2 - Page 18

22nd Apr 2016, 5:47 PM in Birthright - Part 2
Issue 2 - Page 18
Average Rating: 4.4 (5 votes)
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Author Notes:

Steven-Vincent 22nd Apr 2016, 5:47 PM edit delete
Steven-Vincent
This was one of the harder pages to do. Unfortunately, the way the lighting worked, aiming the sun to get inside the bedroom also put a lot of shadows on the kids' faces. I tried various other ways to light the scene but wasn't really happy with any of them.

Dealing with this scene was a lot like dealing with the Urban Sprawl 2 in issue 1... the scale of distances is so damn big that it's very hard to both have the camera back far enough to get a sense of the area, and close enough to see things like facial expressions. In the end resort was had to compromise in both cases, and again here, although the result is, hm, acceptable... it is not ideal. This is another of those pages where if I'd had a lot more time to work on it, I probably could have made it better.

On the other hand, I really do like how the over-the-shoulder shot of the main panel came with Abby. The hair in particular came out well, and I didn't even really do anything to convert it to Iray, just took all the defaults.
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Comments:

revzet 22nd Apr 2016, 6:17 PM edit delete reply
revzet
The page turned out great in the end, I really dig the lighting.

The one thing you may wanna watch out for is the composition: even though the 4th panel reads left to right it's a bit confusing since the following bubbles are in the previous panel.

Although the text itself made it pretty clear where the order went so it's not a huge deal, I'm just a composition junkie sorry xD. It's a great page either way!!
Steven-Vincent 22nd Apr 2016, 9:24 PM edit delete reply
Steven-Vincent
Yeah, that is another reason I am not in love with the page. There was supposed to be another panel there, with the kids playing and Abby looking down at them, but the distance was so great she was just a smudge when I rendered it at that size.

The main problem is when I scripted it, I got the house backwards in my head. I thought Abby's room overlooked the FRONT of the house, and from there the kids would have been closer. In the back, the damn pool gets in the way. If this were later in the year I might've had them playing in the pool and then stopping to sun themselves, but in late March that is just not reasonable (at least in Virginia).

I probably should have put Abby somewhere else, but I tried to force it and well... this page is one of my least favorite of the first 3 issues as a result.
Nef 22nd Apr 2016, 6:54 PM edit delete reply
Nef
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I think the light is OK. Looks realistic. Kids DO have shadows on their faces, well sometimes.
/
Steven-Vincent 22nd Apr 2016, 9:26 PM edit delete reply
Steven-Vincent
The main problem is on this page and the next you never get a really clear shot of TJ's face, and since this is the 1st scene he is in, I'd have liked that. But we'll see plenty of him in Issue 3.
HiFranc 22nd Apr 2016, 6:55 PM edit delete reply
HiFranc
If she came to the solution that she expressed that she wants, it would be an easy decision. The fact that she is still thinking about it means that a large part of her sees the obligation.
Steven-Vincent 22nd Apr 2016, 9:26 PM edit delete reply
Steven-Vincent
Well we know what decision she's ultimately going to have to make, considering the title of the comic. ;)
Haegan2005 22nd Apr 2016, 9:06 PM edit delete reply
Haegan2005
I think it looks good and seems to have a good set of compromises for close ups and distance shots.

Of course I have not seen the original set or the vision you had of the page so all I can give is my bias in this.
Steven-Vincent 22nd Apr 2016, 9:27 PM edit delete reply
Steven-Vincent
It came out OK. If I had time to do it all over again I would probably re-script this entire scene a little. Same basic idea but I'd put it in a different location, like her babysitting them in a park.
Centcomm 22nd Apr 2016, 10:14 PM edit delete reply
Centcomm
Long shots in Daz.. My eternal bane.. I hate hate hate long shots. I use a few tricks to do them but I think you nailed this here :D
Steven-Vincent 22nd Apr 2016, 11:11 PM edit delete reply
Steven-Vincent
Yeah I never realized how much line artists tweak perspective until I tried doing the same kind of shots in DAZ and found out that they were not really possible.
Centcomm 22nd Apr 2016, 11:30 PM edit delete reply
Centcomm
yeah line artists can cheat a lot on long shots.. we cant.
Steven-Vincent 23rd Apr 2016, 8:01 AM edit delete reply
Steven-Vincent
Yes, and I realize that now. I did not realize it fully when I was working on this script, since I wrote the entire issue 1-3 script before doing any renders. Now, I have a much better appreciation for what one can do in DAZ so the script for issue 4 and what I have so far for issue 5 will not call for shots like this.

Live and learn. At least we've lived. ;)
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