World

As the story progresses, this page will contain data on the world of Liberty Lass.  It will include information on such things as maps geogrpahy, agencies, organizations, technology, and history (when they are different from our "real" world). Please note that information will only be added as it appears in the story.  For information on specific characters or hero/villain teams, see the Cast page.

Geography

Colonial City, VA

Colonial City is a moderately sized city located in coastal Virginia. It is about the size and approximate location of the real city of Norfolk.  Boasting a population of nearly 250,000, Colonial City, as its name implies, dates back to the pre-Revolutionary War era, and figured prominently in that conflict, particularly during the Battle of Colonial City, in 1780, during which Washington handily defeated the British forces there.  Colonial City’s position as a small shipping port and route inland ensured its prominence in subsequent wars, including the War of 1812 and the U.S. Civil War.  But its greatest claim to fame occurred in the 20th century, as it became known as the home of Liberty Man. Although Liberty Man was never based out of Colonial City (it was too small and out of the way to make an effective base for America’s most important and prominent superhero), he frequently referenced it as his home town, and the people of Colonial City were always proud of this connection. 
 
Colonial City has several districts. In the center are the Commercial District, or CD, which houses most of the offices and large business concerns, and Downtown Colonial City.  On the south side are The Hills, where wealthy residents live, Henry Village, which is a more modest middle-class residential area, and Southgate, which is an artsy area. To the east is Patriot Point, a nationally recognized historic district. Patriot Point was the heart of the city until the late-20th century expansion caused it to fall into disuse. Recently, the Point has been lovingly restored to represent the city as it was during World War II, and boasts several landmarks relating to Liberty Man.  Patriot Point has many shops, restaurants, and historic hotels, and as such is a popular tourist destination.  On the west side of the city, is China town, and north of that is the Waterfront, which includes a port area and some light industrial buildings.  The northern part of the city houses the Industrial District and CC regional airport. The north coast houses Centennial Beach, which is one of the top beach resorts in the area, and a large, modern shopping mall, the East Shore Mall, which is owned by the Daystar Development Corporation.
 

Commercial District

 

Patriot Point

Technology

Artificial Neutronium

Neutronium is a material made entirely of neutrons.  It is believed to be created naturally in neutron stars, and when so created is incredibly dense. However, contrary to the way neutronium is often depicted in science fiction, the neutronium found in neutron stars would likely be fluid, and highly unstable at earthlike pressures. This would make it extremely difficult to use on earth. On the other hand, it is theoretically possible to have a substance composed entirely (or almost entirely) of neutrons, which could potentially be stable.   In the late 20th century, scientists working for the AEGIS lab outside of Atomic City, Idaho, were able to stabilize a very dense substance composed mostly of neutrons (with a few impurities that were introduced accidentally but turned out to act as a “stabilizing agent”), which they dubbed “Artificial Neutronium.” This is the official name of the substance, although it is variously called Artronium (a portmanteau) or sometimes simply “Neutronium” (as it is understood in technical circles that the only sort of neutronium to which one could be referring outside of astrophysics journals would be the “artificial” sort).  
 
Artronium is currently the most durable substance known on earth. It is not technically a metal, although in appearance and consistency, as well as hardness, it most closely resembles one.  It is about as dense as Osumium (roughly 23 g/cc) and nearly twice the strength:weight ratio of titanium (titanium is about 100 MPa/g, vs. 211 MPa/g for Artronium).  This makes Artronium extremely hard, but also very heavy.  For example, this means that Homewrecker’s Artronium ball weighs over 200 lbs (94 kg). Breaking that ball requires more than 211 MPa of force to be exerted in one spot on the ball (such as when it was punched by Liberty Lass in issue 3).
 
Because Artronium is rare, hard to make, and heavy, it is frequently combined with titanium to make a lighter alloy that is still stronger than titanium (roughly halfway between the two, with a strength:weight ratio of around 150 MPa/g) but not as heavy. This alloy is called “Titronium.”

Agencies and Organizations

A.E.G.I.S.
The Advanced Enforcement & Global Investigation Service is an agency with international jurisdiction that confronts crimes and activities which are “supernatural” in nature (i.e., supervillains). The agency grew out of the Office of Scientific Investigation (OSI), which operated in the United States during and shortly after World War II. Originally, OSI’s job was to find a way to replicate the powers of Liberty Man, although in this they were, of course, never successful.  Other countries had similar agencies in place by the end of World War II, and after the formation of the North Atlantic Treaty Organization (NATO), these agencies were merged into a single entity, which was then re-named A.E.G.I.S. and brought under the umbrella of NATO.   A.E.G.I.S.  falls under the civilian structure of NATO, within the Operations Division.  The Director of A.E.G.I.S.  answers to the Assistant Secretary General for Operations, and of course, to the Secretary General of NATO.  Throughout the 50s and 60s, the Service’s name was generally spelled with punctuation (‘A.E.G.I.S.’) but since the 1970s, it has generally been written as a single, capitalized word (’AEGIS’).  Sometimes, it is simply called “the Service.”
 
AEGIS is headquartered in Brussels, along with NATO HQ, but has full branch offices (called Garrisons) in all member nations and smaller offices (called Outposts) in “partnership for peace” and “global partner” nations. Garrisons are given designations based on the NATO phonetic alphabet.  For example, the Garrison protecting the mid-Atlantic region of the United States (Charlotte NC to NYC) is the Bravo Garrison. Outposts are simply given numeric designations (e.g., Outpost 9 protects the Sydney, Australia, area). AEGIS Garrisons and Outposts are usually located adjacent to major urban centers, which tend to be hotbeds of supercriminal and other paranormal activities. However, there are numerous non-protective bases, usually areas where research and training are conducted.  These are usually called “Stations” and have various designations, many of which are top secret or classified in some way.
 
AEGIS units normally operate as four-man “fire teams.”  Typically, AEGIS agents wear Kevlar armor, carry various gadgets such as stun grenades, flashbangs, and scanners, and are equipped with blaster rifles that have light stun, heavy stun, and “lethal” settings. Two members of the fire team will be so armed.  Two members will carry blaster pistols, which are capable of stun and lethal shot but not “heavy stun”, as well as other equipment. One, the leader, has extra communications gear (in addition to the normal ear-pieces all agents wear) and the other usually has medical equipment as well as restraints (’null cuffs’).  A single AEGIS fire team is quite capable of handling most emergencies. However, fire teams do operate under a larger command structure when needed. In larger operations, fire teams are organized into 12-man squads (3 fire teams per squad, with the most senior fire team leader designated as squad leader).  Most Outposts have one squad.  Garrisons will have either a full platoon (3 squads, or 36 total agents) or, for the very large Garrisons, such as Bravo Garrison near NYC, which sees the largest amount of activity, an entire company (3 platoons, or 108 total agents plus several command officers).
 
In addition to guns and armor, AEGIS agents have access to advanced vehicles, including “flying cars” that contain advanced weaponry. These vehicles are used to allow AEGIS Garrisons to rapidly deploy fire teams wherever supervillain activity occurs.  AEGIS also maintains The Fortress, a supervillain prison located on a small island in the middle of the Sargasso Sea. A full company of AEGIS agents is permanently stationed at The Fortress to ensure no villains escape.